Bio
I was born in Pascagoula, Mississippi, but was raised in Chunchula, Alabama. My father was transferred to Baton Rouge, Louisiana, and so I've been here ever since.
For years before I got into the video game industry, I was a computer technician, finally getting my break at Goldtree, in Metairie. I had written a voxel demo and this impressed Luke Ahearn so much that he hired me to do some consulting on his games, Cylindrix and then Dead Reckoning. Later, I would move into full-time employment, working on a demo called The Sorceror Project which was never published. Goldtree has lost their publisher (Piranha Interactive), and without funding, the company withered on the vine.
Despite my work experience, I was not competitive in the programming field. So I returned to college, and decided to pursue my first love - art. But, specifically, art for video games. A few years later, I earned my Bachelor of Arts degree from Southeastern Louisina University, with a concentration in New Media and Animation (Digital Art).
Artist’s Statement
I began my career as an artist as a child, drawing with a pencil on sheets of butcher paper that came from a giant roll that my grandmother had. Later, I would evolve into pen and ink, and later yet, oil painting and sculpture. My first job as an artist was when I was 18, painting the names on the backs of boats. It was there that I learned precision and the joy that crafting can bring. But crafting for a clientele that had little interest in nuance has little lasting reward.
A few years later, I was first exposed to creating art on the computer; first with video games, then with 3D modeling. Since then, 3D modeling has become my love and passion. 3D modeling is multi-discipline; it requires at least a passing skill in sculpture, architecture, painting, drawing, color theory, and graphic design. It is certainly more than a constrained, single-purpose tool. You have to adopt a different way of thinking to take advantage of a limitless canvas which lacks the tedium involved in more traditional disciplines. For me, the process is liberating, freeing my mind and spirit so that I can create in any direction that I wish. I believe that to be one of the strongest values of digital art; the freedom of limitless creation.
My work primarily deals with themes of fantastic environments and impossible inventions. I cloak my art in the iconography of contemporary issues and modern politics. In using icons and common language, I have the vocabulary to communicate to other people. And with that bridge, I am able to create art with the goal of illuminating the human spirit, to express the limitless capacity for man to create and grow.
I always strive to create art that I find compelling. And the art that I find the most compelling is art that inspires the imagination. It doesn’t have to provide a narrative. It doesn’t have to represent anything. It simply has to stir my mind to think or feel in new ways. It has to inspire the viewer. It has to stimulate creativity and invoke new channels of thought.