David W. Jackson, 3D Artist
1418 Bullrush Drive, Baton Rouge, LA 70810
Phone: (225)572-5401
Email: david.jackson.artist@gmail.com
Portfolio: www.starhelm.org
Industry veteran re-entering the field as an Environment Artist,
aiming to develop leadership abilities in the course of developing
successful 3D titles for a growing company. |
Professional Summary
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Prior understanding of game development from working six years as an engineer
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Welcomes pressure of meeting challenging, mission-critical deadlines
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Self-driven and motivated to organize and lead others
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Attentive to precision and detail
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Technical Skills
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3D Modeling – Maya
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Textures and 2D – Adobe Photoshop, Adobe Illustrator
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Level Editing – Hammer, Unreal, Worldforge, QE/GTK Radiant
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QA Tracking – DevTrack/DevTest
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Languages & APIs – C/C++, OpenGL
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Work History |
ELECTRONIC ARTS, Baton Rouge, LA (August 2011 – Present)
QA Tester
Accepted QA position at EA’s North American Testing Center to strengthen knowledge of game design and stay current with industry while conducting job search as an artist.
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Perform rigorous testing suites on a variety of games.
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Currently working on unannounced Sims title to be released in 2012.
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Identify and file bug reports via DevTrack, and communicate both verbally and in writing on a regular basis with team and team coordinator.
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SELF-EMPLOYED, Baton Rouge, LA (2002 – 2009)
Digital Graphic Designer
Supported self while attending school with numerous small-scale graphic design jobs.
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Created logos for t-shirts, podcasts and posters used by music artists.
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Designed and maintained several small-scale websites.
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Improved speed and efficiency by generating numerous pieces for the site 99Designs.com.
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GOLDTREE ENTERPRISES, Baton Rouge, LA
Lead Programmer (1999 – 2002)
Programming Consultant (1996 – 1999)
Hired as a consultant to work on the realtime 3D combat game, Cylindrix (1996), and first-person space combat game, Dead Reckoning (1997), published by Piranha Interactive. Promoted to Lead Programmer for The Sorcerer Project, a title still in production when the studio closed.
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Supervised a team of 3 engineers on a team of 20 developers.
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Led the design and development of proof-of-concept demonstrations for multiple proposed titles.
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Provided technical support for released software.
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Provided technical advice to lead and junior programmers in capacity as consultant.
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Optimized trigonometric algorithms for 3D visualization.
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Provided playtesting and extensive feedback to development team.
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COMPUTER HEAVEN, Baton Rouge, LA (1997 – 1999)
Computer Technician
Responsible for rapid resolution of customer service requests and computer repair issues.
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Built custom computers according to customer specifications.
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Diagnosed and repaired a variety of computers, specializing in older computers with obscure requirements.
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Installed hardware and software, performed troubleshooting and repaired problems with a variety of operating systems, including Windows 95/98, Windows NT, Linux, FreeBSD, and OS/2.
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COMPUTER CITY, Baton Rouge, LA (1996 – 1997)
Computer Technician
Performed on-demand upgrades and minor repairs of computers and served as the interface between a larger pool of technicians and the public. |
Education
Southeastern Louisiana University
Earned Bachelor of Arts from the Department of Visual and Performing Arts, with a concentration in New Media and Animation.
Additional coursework completed at Louisiana State University. |