David W. Jackson, 3D Artist

1418 Bullrush Drive, Baton Rouge, LA 70810
Phone: (225)572-5401
Email: david.jackson.artist@gmail.com
Portfolio: www.starhelm.org

Industry veteran re-entering the field as an Environment Artist,
aiming to develop leadership abilities in the course of developing
successful 3D titles for a growing company.

Professional Summary
  • Prior understanding of game development from working six years as an engineer
  • Welcomes pressure of meeting challenging, mission-critical deadlines
  • Self-driven and motivated to organize and lead others
  • Attentive to precision and detail
Technical Skills
  • 3D Modeling – Maya
  • Textures and 2D – Adobe Photoshop, Adobe Illustrator
  • Level Editing – Hammer, Unreal, Worldforge, QE/GTK Radiant
  • QA Tracking –  DevTrack/DevTest
  • Languages & APIs – C/C++, OpenGL

Work History

ELECTRONIC ARTS, Baton Rouge, LA (August 2011 – Present)
QA Tester

Accepted QA position at EA’s North American Testing Center to strengthen knowledge of game design and stay current with industry while conducting job search as an artist.

  • Perform rigorous testing suites on a variety of games.
  • Currently working on unannounced Sims title to be released in 2012.
  • Identify and file bug reports via DevTrack, and communicate both verbally and in writing on a regular basis with team and team coordinator.

SELF-EMPLOYED, Baton Rouge, LA (2002 – 2009)
Digital Graphic Designer

Supported self while attending school with numerous small-scale graphic design jobs.

  • Created logos for t-shirts, podcasts and posters used by music artists.
  • Designed and maintained several small-scale websites.
  • Improved speed and efficiency by generating numerous pieces for the site 99Designs.com.

GOLDTREE ENTERPRISES, Baton Rouge, LA
Lead Programmer (1999 – 2002)
Programming Consultant (1996 – 1999)

Hired as a consultant to work on the realtime 3D combat game, Cylindrix (1996), and first-person space combat game, Dead Reckoning (1997), published by Piranha Interactive. Promoted to Lead Programmer for The Sorcerer Project, a title still in production when the studio closed.

  • Supervised a team of 3 engineers on a team of 20 developers.
  • Led the design and development of proof-of-concept demonstrations for multiple proposed titles.
  • Provided technical support for released software.
  • Provided technical advice to lead and junior programmers in capacity as consultant.
  • Optimized trigonometric algorithms for 3D visualization.
  • Provided playtesting and extensive feedback to development team.

COMPUTER HEAVEN, Baton Rouge, LA (1997 – 1999)
Computer Technician

Responsible for rapid resolution of customer service requests and computer repair issues.

  • Built custom computers according to customer specifications.
  • Diagnosed and repaired a variety of computers, specializing in older computers with obscure requirements.
  • Installed hardware and software, performed troubleshooting and repaired problems with a variety of operating systems, including Windows 95/98, Windows NT, Linux, FreeBSD, and OS/2.

COMPUTER CITY, Baton Rouge, LA (1996 – 1997)
Computer Technician

Performed on-demand upgrades and minor repairs of computers and served as the interface between a larger pool of technicians and the public.

Education

Southeastern Louisiana University   
Earned Bachelor of Arts from the Department of Visual and Performing Arts, with a concentration in New Media and Animation.
Additional coursework completed at Louisiana State University.